No, I will not make these changes for 4:3 or any other resolutions, -sorry. It might work with other mods too, but the arrangement is optimized for Project Brutality. This HUD is meant to be used with Project Brutality 2.03+/3.0-Test ONLY. This is for 16:9 aspect ratio ONLY (resolutions like 1080p/1920x1080). make sure the "alternative hud" option is disabled and set to OFF or you won't see this HUD. Depending on the GZDoom/Zandronum version.Ĥ. use "stretch status bar" (HUD options) or "scale to fullscreen" (HUD/Scaling options). That's one step backwards from fullscreen.ģ. Or just download a Doom Launcher like ZDL (google helps) where you can add WADs/PK3s and set the order before launching the game.Ģ. Gzdoom.exe -iwad doom.wad -file "Project Brutality 3.0 Test 1-7-18.pk3" -file "smivhud 16-9 PB 3.0-Test fix.wad" So start the game with a command line like this: First WAD in the command line gets overwritten by the second WAD in the command line. Then load this WAD directly after "Project Brutality 2.03.pk3" / "Project Brutality 3.0 Test 1-7-18.pk3".įor those who don't know what this means: The order in which the WADs are loaded matters. Choose the v2.03 or the v3.0-Test version of this Mod. switched magazine/total ammo arrangement and imagesġ. rearranged grenades/landmines placement to fit new arrangement PROJECT BRUTALITY 3.0 together with Glory Kills addon made by Headshotev, please take a note that both PB and addon are work in progress, so placeholders ar. rearranged keys location to fit the changes rearranged mugshot/armor image to fit the changes rearranged health/armor text to fit 16:9 resolutions with the Project Brutality 2.03 "bigfont". relocated alternative ammo icon to the utmost right section of the screen More Details at the bottom "How to run:" section! in other words, use 16:9 resolution and use default scalings, except "status bar", this needs to be set to "Scale to fullscreen". use the HUD/Scaling Options you see in the image below. tested with GZDoom v3.6.0 圆4 and "Project Brutality v3.0 Test 1-7-18". > fixed various icon/symbol/sprite layouts to fit the changes of PB v3.0-Test. added an updated (beta)version that supports "Project Brutality v3.0 Test 1-7-18". It fixes the arrangement of HUD text and images so it works with Project Brutality 2.03's "bigfont" and the new font in v3.0-Test.įurthermore i fixed the grenades counter and added landmines support.Īlso added an icon for the currently used weapon (weapon sprite).Ĭhangelog / compared to "Brutal Doom Basic HUD" 16:9 version: This will make "Brutal Doom Basic HUD" work again and look good in "Project Brutality" v2.03 AND v3.0-Test as of with the latest update. This is a modification of the 16:9 Version of "Brutal Doom Basic HUD". This HUD is entirely based on "Brutal Doom Basic HUD" by Sergeant_Mark_IV
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |